This week I wanted to create more sketches and input local values.
I branched out from my Ancient Egyptian theme a bit, this was in order to assure I could get more designs down for the character.
In this scenario, I could imagine the various armour pieces are from a fantasy version with giant bugs/insects and are being used as a trophy by the wearer for slaying them.
In general, now I have incorporated new features to the designs, they look a lot more appealing - using various shape languages, mainly circular and triangular to convey the danger of these insects, additionally, real life reference for insects conveys similar shape language, normally to ward off predators.
The local value I used helps the user identify the material, such as specked/striped white materials representing metallic objects and darker objects representing more rough organic objects. In turn, this will make reference gathering easier as I know what to look for when getting photos to use.
For example, knowing the darker value of some armour could mean I look for a darker bug carapace that does not reflect light.
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