This week I wanted to focus on creating my vehicle for the project.
Craig said it would be alright to use 3D as a base in order to help the process, given that I am quite proficient in 3D, I took the opportunity to create the vehicle.
I believe the car has quite a good shape language dynamic. The plow at the front, very triangular with the neutral square/cube shapes all across the car shows a menacing looking vehicle. In addition, the symmetry of the car helps break up the silhouette, such as the boxes on top of the car and the exhaust pipes. It looks very makeshift and is a good start to this project.
It looks like the reference I looked at, although a very futuristic version of the cars, as dictated by the shape language.
It is my intention to explode the Uvs and do an 8K or 4K texture paint in substance painter to get a base for the car to help aid the texturing process.
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