This week's job was to focus on the basic texturing of the 3D within substance painter.
I also wanted to focus on making sure I chose my colour scheme and applied it within painter.
My main process was modelling the car with 3ds max, then exploding the UVs. When importing to substance, I baked down a turbosmoothed model and made an 8k texture, as to ensure I could get the best possible outcome from the painting of the car.
Furthermore, I wanted to establish my presentation look for the car within photoshop, ensuring it gives as much information to a 3D artist as possible.
As a final pass, I put it through marmoset toolbag to ensure I had the best possibly lighting, with the addition of adding effects such as ambient occlusion and post processes. to enhance the image.
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Substance painter texture |
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Presentation in photoshop |
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