This week, we started our boss arena project.
I had a few ideas, but mainly wanted to focus on more organic objects. Original ideas stemmed from having a throne room to a void with pillars, but I decided to go with my rock/crystal cave, mainly because I thought it would be good to get nice shape language and work on material callouts for this specific outcome.
I gathered reference for various games, I wanted my arena to fit in with the theme of Dark Souls/Elden ring and Shadow of the colossus. Having a singled out area that has a lot of attention to detail and retains a visually appealing scene.
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