Thursday, January 19, 2023

Digital art practice (Week 16)

This week's focus was on greyboxing my scene and putting it within unreal.

The general thing I wanted to do was understand the level layout and functional mechanics of the level - I drew inspiration from Dark souls and Elden Ring for my room.

These type of boss arenas are relatively big and have a centralised boss so it does not distract the player by looking at the level.

Having large architectural statements like the pillars and door which help exemplify the scale of the level and justifies the scale of the boss, furthermore, having a character put into this scene would also justify the scale.

I mainly wanted to go with square and circular shapes for the room but more jagged and organic shapes for the boss in order to contrast one with the other.

Unreal screenshot


Baseplate


Greybox


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