This week's focus was completing my hero asset.
Going along with the shape language I have in my baseplate/3d blockout, It was more than fitting to go with the square options - almost like a sub story could be that each height of the pillar represents the steps to a higher plane, which links in to my theme 'godsend'.
Overall, I like the texturing and especially the emissive work that I put into the final renders.
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