This week's focus was on creating functional mechanics for the boss arena project.
I was thinking of doing a health bar system for the level, but making sure it wouldn't clutter up the UI.
So I thought about having a bar that soaks into the wall and door, which fills up as the boss' health depleted, having this would make not only for a cool level effect, but would serve as to not distract from the main event in the form of having obscuring UI on top.
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