This week's focus was on finalising how the scene would look compiled together.
The lighting and textures work well in this piece, giving the viewer of how the arena is going to look.
With the addition of leading lines that guide the viewers attention, to date, this is one of the strongest pieces for the boss arena project.
I tried to implement various things to imply what the boss creature could be, such as carved rock snakes climbing up the pillars and the ouroboros on the door.
To achieve the final result, I sourced varying rock textures as well as used the lines I already made on the 3D model to add the lighting/emissive effect, then to finalise I added a character for scale.
Baseplate captured in unreal |
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