This week I wanted to focus on finishing the photobash for my final concept.
I took on some advice given to me by Craig, where I implemented some design choices to fit in with this snake design. One of the design choices was to make extra cracks in the rocks so the snake was able to slither.
As a stylistic choice, having a rock snake fit in with the boss arena nicely - however some oversights were, on the original design I wanted it to transform into a dragon as the level progressed, however, it was confusing to understand how to fit the anatomy (the wings and legs) inside the rocks without getting a different looking snake, so in the end I decided to scrap this part. But believe a snake for the level still works well, considering all the motifs inside the boss arena.